International Journal of

ADVANCED AND APPLIED SCIENCES

EISSN: 2313-3724, Print ISSN: 2313-626X

Frequency: 12

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 Volume 13, Issue 3 (March 2026), Pages: 174-179

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 Original Research Paper

Improving Grade 9 students’ mathematics achievement in similarity through game-based learning

 Author(s): 

Phannabudtre Soontharin 1, Jeeranan Boonsa 2, Apantee Poonputta 1, *

 Affiliation(s):

1Faculty of Education, Mahasarakham University, Kham Riang, Thailand
2Department of Mathematics, Triam Udomsuksa Pattanakan Roiet, Roi Et, Thailand

 Full text

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 * Corresponding Author. 

   Corresponding author's ORCID profile:  https://orcid.org/0000-0001-6182-7333

 Digital Object Identifier (DOI)

  https://doi.org/10.21833/ijaas.2026.03.017

 Abstract

The purpose of this study was to develop game-based learning lesson plans on the concept of similarity for Grade 9 mathematics, evaluate students’ learning achievement before and after instruction, and examine their satisfaction with this approach. The study employed a quasi-experimental one-group pretest–posttest design. The participants consisted of 11 Grade 9 students from Triam Udomsuksa Pattanakan Roi Et School. The research instruments included nine game-based lesson plans, an achievement test, and a satisfaction questionnaire. Data were analyzed using the Wilcoxon Signed Ranks Test, along with percentage, mean, and standard deviation. The results indicated that students’ posttest scores were significantly higher than their pretest scores at the 0.05 significance level. In addition, the students’ overall satisfaction with the game-based learning approach was at the highest level. This study contributes empirical evidence supporting the effectiveness of game-based learning as a pedagogical approach for improving both academic achievement and student engagement in secondary mathematics.

 © 2026 The Authors. Published by IASE.

 This is an open access article under the CC BY-NC-ND license (https://creativecommons.org/licenses/by-nc-nd/4.0/).

 Keywords

Game-based learning, Mathematics education, Similarity concept, Learning achievement, Student satisfaction

 Article history

Received 30 October 2025, Received in revised form 10 March 2026, Accepted 12 March 2026

 Acknowledgment

The study was supported by Mahasarakham University, Thailand. 

 Compliance with ethical standards

 Ethical considerations:

This study adhered to ethical standards for research involving human participants. As the participants were minors, informed consent was obtained from both the students and their parents or legal guardians prior to participation. Participation was entirely voluntary, and students were informed of their right to withdraw from the study at any time without penalty. All data were collected and reported anonymously to ensure participants’ privacy and confidentiality

 Conflict of interest: The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.

 Citation:

Soontharin P, Boonsa J, and Poonputta A (2026). Improving Grade 9 students’ mathematics achievement in similarity through game-based learning. International Journal of Advanced and Applied Sciences, 13(3): 174-179

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 Figures

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 Tables

  Table 1 Table 2 Table 3 Table 4

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