International Journal of

ADVANCED AND APPLIED SCIENCES

EISSN: 2313-3724, Print ISSN: 2313-626X

Frequency: 12

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 Volume 12, Issue 6 (June 2025), Pages: 13-20

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 Original Research Paper

Empowering grade 8 learners through game-based learning: Enhancing achievement in square and cube roots

 Author(s): 

 Chanaton Thanma 1, Yupin Srimunta 2, Apantee Poonputta 1, *

 Affiliation(s):

 1Faculty of Education, Mahasarakham University, Kham Riang, Thailand
 2Kanlayanawat School, Khon Kaen Province, Thailand

 Full text

    Full Text - PDF

 * Corresponding Author. 

   Corresponding author's ORCID profile:  https://orcid.org/0000-0001-6182-7333

 Digital Object Identifier (DOI)

  https://doi.org/10.21833/ijaas.2025.06.002

 Abstract

Understanding square and cube roots is essential for grade 8 students, as these concepts form the foundation for more advanced topics in algebra and other areas of mathematics. However, many students find these topics difficult, which can affect their overall progress in mathematics. To address this issue, this study explored the use of Game-Based Learning (GBL) to improve students’ academic performance and engagement. The study aimed to examine the impact of GBL on the learning achievement of Thai grade 8 students in square and cube roots and to evaluate their satisfaction with the learning experience. A one-group experimental design was used with 43 grade 8 students from a public school in Thailand. The main tools included a GBL learning management plan, an achievement test, and a learning satisfaction questionnaire. Data were analyzed using percentage, mean, standard deviation, and a dependent sample t-test. The results showed a significant improvement in students’ learning achievement and a high level of satisfaction with the GBL approach. These findings suggest that GBL can be an effective method for improving learning outcomes and student motivation in mathematics education.

 © 2025 The Authors. Published by IASE.

 This is an open access article under the CC BY-NC-ND license ( http://creativecommons.org/licenses/by-nc-nd/4.0/).

 Keywords

 Game-based learning, Learning achievement, Student engagement, Square and cube roots, Mathematics education

 Article history

 Received 27 January 2025, Received in revised form 21 April 2025, Accepted 21 May 2025

 Acknowledgment

This research project was financially supported by Mahasarakham University. 

 Compliance with ethical standards

 Ethical considerations

This study was conducted in compliance with ethical standards. All participants provided informed consent prior to participation, and their privacy and confidentiality were protected throughout the study.

 Conflict of interest: The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.

 Citation:

 Thanma C, Srimunta Y, and Poonputta A (2025). Empowering grade 8 learners through game-based learning: Enhancing achievement in square and cube roots. International Journal of Advanced and Applied Sciences, 12(6): 13-20

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 Tables

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