International Journal of

ADVANCED AND APPLIED SCIENCES

EISSN: 2313-3724, Print ISSN: 2313-626X

Frequency: 12

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 Volume 10, Issue 12 (December 2023), Pages: 7-18

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 Original Research Paper

Hybrid learning impact with augmented reality to improve higher order thinking skills of students

 Author(s): 

 Heni Pujiastuti 1, *, Rudi Haryadi 2

 Affiliation(s):

 1Department of Mathematics Education, Faculty of Training Teachers and Education, Universitas Sultan Ageng Tirtayasa, Serang, Indonesia
 2Department of Physics Education, Faculty of Training Teachers and Education, Universitas Sultan Ageng Tirtayasa, Serang, Indonesia

 Full text

  Full Text - PDF

 * Corresponding Author. 

  Corresponding author's ORCID profile: https://orcid.org/0000-0002-2968-4990

 Digital Object Identifier (DOI)

 https://doi.org/10.21833/ijaas.2023.12.002

 Abstract

The purpose of this study was to determine the effectiveness of using hybrid learning with augmented reality to improve the high-level thinking skills of junior high school students in the area of geometry. In addition, the effects of hybrid learning with augmented reality on students' motivation to study geometry are also examined. This research technique uses a sequential mixed methods approach, combining quantitative and qualitative methods in sequence. Quantitative approaches were used in the first phase to collect quantifiable data, and qualitative methods were used in the second phase to explore the results of the first phase. A two-group pretest-posttest design is the quantitative research method used. In order to establish an experimental class and a control class, the research sample was selected using the cluster random sampling method. In addition, while the control class uses hybrid learning without augmented reality, the experimental class takes advantage of it. Interviews and observation sheets are used in the qualitative design dimensions. The quantitative part of the data shows that students who receive hybrid learning with augmented reality have higher order thinking skills (HOTS) in terms of ideas in geometry than students who receive hybrid learning without augmented reality. The HOTS N-Gain scores from hybrid learning with augmented reality are 0.62, while the HOTS N-Gain scores from hybrid learning without augmented reality are 0.43, both of which support this conclusion. In addition, according to the findings in the qualitative dimension, students are more motivated and engaged in learning when using augmented reality applications than when they are not. These qualitative findings suggest that augmented reality software can be successfully used as a teaching tool for geometry topics.

 © 2023 The Authors. Published by IASE.

 This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

 Keywords

 Augmented reality, Geometry, Hybrid learning, Higher order thinking skills

 Article history

 Received 24 July 2023, Received in revised form 8 November 2023, Accepted 9 November 2023

 Acknowledgment 

We thank the Institute for Research and Community Service, Sultan Ageng Tirtayasa University (LPPM Untirta), for providing research grants under the Professorship Acceleration Program (PPGB) scheme.

 Compliance with ethical standards

 Conflict of interest: The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.

 Citation:

 Pujiastuti H and Haryadi R (2023). Hybrid learning impact with augmented reality to improve higher order thinking skills of students. International Journal of Advanced and Applied Sciences, 10(12): 7-18

 Permanent Link to this page

 Figures

 Fig. 1 Fig. 2 Fig. 3 Fig. 4 Fig. 5 Fig. 6 

 Tables

 Table 1 Table 2 Table 3 Table 4 Table 5 Table 6 

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