Volume 8, Issue 12 (December 2021), Pages: 43-47
Title: The implementation and evaluation of the field of view in 3D PC game
Author(s): Zhi-Qi Liang, Min-Bin Chen *, Cheng-Xuan Wu, Yin-Qing Li, Song-Hua Lin
Department of Digital Multimedia Design, China University of Technology, Taipei, Taiwan
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* Corresponding Author.
Corresponding author's ORCID profile: https://orcid.org/0000-0002-1701-4316
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This research developed a 3D third-person game, made open and closed scenes, through experiments to investigate the field of view suitable for different scenes. Playing 3D games can sometimes cause 3D discomfort or motion sickness. There are many people who have this kind of 3D discomfort. In the research on this issue, the authenticity of the game or the physiological impact of the observer was discussed in detail; however, the impact of the design of the game itself was less discussed. The field of view in the game scene is likely to cause motion sickness. This experimental method uses the adjustment method in psychophysics to test whether the player is comfortable with different scenes. According to the test of different scenarios, the average and standard deviation of the most comfortable visual field are obtained. The viewing angles of different scenes are significantly different, and the best viewing angle of a closed scene is larger than that of an open scene.
© 2021 The Authors. Published by IASE.
This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
Keywords: Motion sickness, 3D discomfort, Field of view, Viewing angle
Article History: Received 8 July 2021, Received in revised form 27 September 2021, Accepted 28 September 2021
Compliance with ethical standards
Conflict of interest: The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Liang ZQ, Chen MB, and Wu CX et al. (2021). The implementation and evaluation of the field of view in 3D PC game. International Journal of Advanced and Applied Sciences, 8(12): 43-47
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