Authors: Chanaton Thanma 1, Yupin Srimunta 2, Apantee Poonputta 1, *
Affiliations:
1Faculty of Education, Mahasarakham University, Kham Riang, Thailand
2Kanlayanawat School, Khon Kaen Province, Thailand
Understanding square and cube roots is essential for grade 8 students, as these concepts form the foundation for more advanced topics in algebra and other areas of mathematics. However, many students find these topics difficult, which can affect their overall progress in mathematics. To address this issue, this study explored the use of Game-Based Learning (GBL) to improve students’ academic performance and engagement. The study aimed to examine the impact of GBL on the learning achievement of Thai grade 8 students in square and cube roots and to evaluate their satisfaction with the learning experience. A one-group experimental design was used with 43 grade 8 students from a public school in Thailand. The main tools included a GBL learning management plan, an achievement test, and a learning satisfaction questionnaire. Data were analyzed using percentage, mean, standard deviation, and a dependent sample t-test. The results showed a significant improvement in students’ learning achievement and a high level of satisfaction with the GBL approach. These findings suggest that GBL can be an effective method for improving learning outcomes and student motivation in mathematics education.
Game-based learning, Learning achievement, Student engagement, Square and cube roots, Mathematics education
https://doi.org/10.21833/ijaas.2025.06.002
Thanma, C., Srimunta, Y., & Poonputta, A. (2025). Empowering grade 8 learners through game-based learning: Enhancing achievement in square and cube roots. International Journal of Advanced and Applied Sciences, 12(6), 13–20. https://doi.org/10.21833/ijaas.2025.06.002